You’ve probably seen this article or one very similar on your other favourite indie games sites. I believe it’s important to state what I’m doing and why. The basic question, ‘why indie?’ can be broken into two classes – ‘why am I classing myself as indie ?’ and ‘why am I being indie?’. I’ll answer [...]
READ MORE »Hurrah – MoSync now supports OpenGLES
Great news, to me anyway, MoSync now supports OpenGLES in the latest version. Thanks to the guys at Mobile Sorcery. This means, my mobile versions of the game can be coded in one go. If you make mobile apps, and haven’ already tried it, I’d heartily recommend it as a great cross-platform development tool.
READ MORE »I’m alive !
Hi, if you’re reading this unfinished site, please feel free to look around and leave a comment. Or, you could come back sometime in March 2011, when I expect to be up and running, and should be able to tell and show you more about the latest game I’m working on. As one of the [...]
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